{"product_id":"building-a-2d-game-physics-engine","title":"Building A 2d Game Physics Engine: Using Html5 And Javascript","description":"\u003cp\u003eBuild your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eIn this way, by the end of\u003ci\u003eBuilding a 2D Game Physics Engine\u003c\/i\u003e, you will have an in-depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWhat You'll Learn\u003c\/strong\u003e \u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eGain an understanding of 2D game engine physics and how to utilize it in your own games\u003cbr\u003e\n\u003c\/li\u003eDescribe the basic behaviors of rigid bodies\u003cbr\u003e\u003cli\u003eDetect collisions between rigid bodies\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eResolve interpretations after rigid body collisions\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eModel and implement rigid body impulse responses\u003cbr\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWho This Book Is For\u003c\/strong\u003e \u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eGame enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e","brand":"None","offers":[{"title":"Paperback","offer_id":46249050505426,"sku":"9781484225820","price":55.5,"currency_code":"CAD","in_stock":true},{"title":"Kobo eBook","offer_id":46249050538194,"sku":"645bb9d0-c33b-3351-afad-a01bee7cf172","price":44.59,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0655\/8980\/5233\/files\/1_042b7712-dd8c-42a4-9af3-0aa02516afd5.jpg?v=1763136703","url":"https:\/\/www.indigo.ca\/products\/building-a-2d-game-physics-engine","provider":"Indigo","version":"1.0","type":"link"}