Weave legendary stories in the world’s greatest roleplaying game.
All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore.
“[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com
“D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker
• The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories.
• The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly.
• In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease.
• In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.
• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
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D&D RPG DUNGEON MASTER'S GUIDE: Dungeons & Dragons Roleplaying Book
"My son loves this. He finds ut very helpful and full of jnfo for playing his game."
— Nata (5/5)
Great game, great book
"A great game and if youre a new baby DM this is ever so helpful."
— Courtey (5/5)
Perfect for DMs
"Got this for my partner. He appreciates having a physical copy to keep open while he's DMing, and to help plan out his campaigns."
— NoName (5/5)
Hours of extra gameplay
"Getting the dnd dungeons masters guide gives my son a chance for more in-depth gameplay and study. Well worth the purchase."
— Elaine (4/5)
I bought this book for my son for Christmas who was interested in learning who to play D&D and spent HOURS studying and combing each page. It's like the curated fantasy text books. Great quality.
"My Son devoured this book - it's like a Fantasy text book!"
— Kristy (5/5)
Great Book
"Great book to have as a DM. Lots of good ideas for creating a world."
— Greg (5/5)
Un guide incontournable
"Super contente d’avoir enfin pu m’ouvrir ce livre qui m’aidera à commencer mon voyage en tant que DM. Ce livre est une mine d’informations qui nous accompagne à construire une campaign, bien comprendre le rôle du DM, la mécanique du jeu, etc. Un très bon achat nécessaire pour tout future DM."
— Anaïs (5/5)
A must have!
"Sooo helpful and easy to navigate. Beautifully bound and printed, too. Must have for any would-be DM! :)"
— Wren (5/5)
Core book for the best DnD DM experience
"Really beautiful and informative book! I’ve never DMed before and now that I have this, I don’t feel like I’m scrambling through 107 tabs on my laptop for all my resources at once."
— Allison (5/5)
Beginner DM's best friend
"A wealth of knowledge that's honestly super convenient to be able to whip out to aid in your campaign."
— Krista S. (5/5)
Q&A
Published date: Dec 09, 2014
Language: English
No. of Pages: 320
Publisher: Wizards Of The Coast Publishing
ISBN: 9780786965625
Dimensions:
8.5" W x
0.85" L x
11.1" H
Wizards of the Coast Dungeons and Dragons Team
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