How and Why We Make Games: The Creative Confusion

Artur Ganszyniec , Marta Fijak
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How and Why We Make Games: The Creative Confusion

Artur Ganszyniec , Marta Fijak
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Overview

146 PAGESENGLISH

Promotional Details
  • Published date: Aug 01, 2024
  • Language: English
  • No. of Pages: 146
  • Publisher: CRC Press
  • ISBN: 9781032343327
  • Dimensions: 6.13" W x 1.0" L x 9.19" H

Marta Fijak - making games since 2013. With a master's in experimental biology and an engineering degree in computer science, she decided to dedicate her life to games instead. Tried every form of game development, from basement indie with 20 players to a BAFTA-nominated game with <2 million players, to F2P with <10 million players. Has been a gameplay programmer, system and technical designer, and eventually a lead designer and a creative director. Recently, and not under NDA, she worked (a lot) onFrostpunkand (a little) onRimworld. Teaches game design at the Warsaw Film School, consults on games, and just in general, can not shut up about them.

Artur Ganszyniec - making games since 2006. Data analyst by education, storyteller by choice, designer by trade, autistic by birth. Worked on AAA games, overseeing the story for the first twoThe Witchergames, and worked on ethical mobile F2P games, and artistic indie darlings. Teaches game design at the Lodz University of Technology, consults on games, and works for the Polish game industry as a part of the Polish Gamedev Workers Union.

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