Computer Graphics: Theory And Practice

Jonas Gomes , Luiz Velho , Mario Costa Sousa
Passer aux renseignements sur les produits

Computer Graphics: Theory And Practice

Jonas Gomes , Luiz Velho , Mario Costa Sousa
Date de sortie :
Prix habituel $207.50
Prix promotionnel $207.50 Prix habituel $0.00
Vente ferme. Aucun retour ni échange.
La livraison de cet article sera effectuée sur rendez-vous par notre transporteur partenaire.
La livraison de cet article sera effectuée sur rendez-vous par notre transporteur partenaire.

Téléchargement numérique

Accès immédiat à votre bibliothèque Kobo

Livrer à

Avertissez-moi lorsque de retour en stock

Acheter maintenant et ramasser en magasin Bay & Floor

En rupture de stock

Trouver en magasin

En rupture de stock

Trouvé dans : Games - Books, Console Games

Obtenez 1038 points plum  et profitez d’un rabais additionnel avec plum. En savoir plus

Afficher tous les renseignements

Aperçu

576 PAGESANGLAIS

Info promotionnelle
  • Date de publication : Apr 24, 2012
  • Langue : anglais
  • Nombre de pages : 576
  • Éditeur : CRC Press
  • ISBN : 9781568815800
  • Dimensions : 7.5" W x 1.25" L x 9.25" H

Jonas Gomesis a professor at the Instituto de Matematica Pura e Aplicada (IMPA) in Rio de Janeiro. Gomes is also the head of the Department for Computer Activities at IMPA. He has published several books and research articles in the area of computer graphics.

Luiz Velhois a researcher and professor at IMPA - Instituto de Matematica Pura e Aplicada of CNPq and the leading scientist of VISGRAF Laboratory.His experience in computer graphics spans the fields of modeling, rendering, imaging, and animation. He is the author of several books and has taught many courses on graphics-related topics.

Mario Costa Sousais an Associate Professor at the Department of Computer Science, University of Calgary, Canada. Sousa holds the AITF/ Foundation CMG Industrial Research Chair in Scalable Reservoir Visualization and leads the Interactive Reservoir Modeling and Visualization (iRMV) Research Group. His research interests focus on scientific/engineering visualization, computer graphics, non-photorealistic rendering / illustrative visualization, sketch-based interfaces and modeling, mutli-surface interaction, interactive simulations and real-time graphics. He is widely published and has taught many courses on graphics / visualization-related topics.

The strength of the book is that it emphasizes a mathematical approach and particularly mathematical models in teaching computer graphics. ¿ An accompanying e-book provides complete working implementations and course-related material. ¿ this novel, highly mathematical exploration of computer graphics is useful for advanced audiences. Recommended.
¿C. Tappert, CHOICE, December 2012

Articles récemment consultés