Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy

Quinn Burke , Yasmin B. Kafai
Foreword by Constance Steinkuehler
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Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy

Quinn Burke , Yasmin B. Kafai
Foreword by Constance Steinkuehler
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224 PAGESANGLAIS

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  • Date de publication : Mar 19, 2024
  • Langue : anglais
  • Nombre de pages : 224
  • Éditeur : Mit Press
  • ISBN : 9780262551557
  • Dimensions : 6.0" W x 1.0" L x 9.0" H
Yasmin B. Kafai is Lori and Michael Milken President's Distinguished Professor at the University of Pennsylvania Graduate School of Education, coauthor of Connected Gaming, Connected Code, and Connected Play (all published by MIT Press) and other books.

Quinn Burke is a Senior Research Scientist in the Learning Sciences at Digital Promise. Quinn's research examines the effectiveness of different coding activities for introducing computer science and computational thinking to students. Quinn's research has been supported by a number of state and federal grants. Previously, Quinn taught at the college and high school levels.

In Connected Gaming Kafai and Burke lay out a solid rationale and strong evidence for connecting learning and gaming through game construction. The compelling case that they make not only draws upon decades of their own work but uniquely connects with dozens of other projects and initiatives. It draws a logical line between the contructionist thinking of Papert straight through to Minecraft. This is a book that provides evidence to academics, educators, and innovators seeking to engage students through new pedagogies and teach them new practices in meaningful ways. Kafai and Burke have paved the way for decades more work connecting gaming, constructionism, and learning.

-Eric Klopfer, Professor/Director, MIT Scheller Teacher Education program; author of The More We Know and Augmented Learning

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