Triadic Game Design: Balancing Reality, Meaning and Play

Casper Harteveld
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Triadic Game Design: Balancing Reality, Meaning and Play

Casper Harteveld
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Trouvé dans : Games - Books, Console Games

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316 PAGES

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From the reviews:

"The book provides a wealth of references from serious games, their entertainment counterparts, and the author's own game, along with detailed discussions about issues pertaining to the triumvirate of worlds found in TGD. The appendixes offer instructions and resources for a workshop format, which can be used to convey the principles of TGD to developers or potential clients. ... Summing Up: Recommended. All levels of game design students, researchers/faculty, and professionals/practitioners." (A. Chen, Choice, Vol. 48 (11), August, 2011)
  • Date de publication : Nov 28, 2014
  • Nombre de pages : 316
  • Éditeur : Springer London
  • ISBN : 9781447159230
  • Dimensions : 6.14" W x 0.7" L x 9.21" H

Casper Harteveld's disciplinary background includes: organization science, social and cognitive psychology, and gaming. His scientific expertise covers the design and use of serious games, human-computer interaction and sensemaking. Casper Harteveld's areas of application include the application of games in soil engineering, and virtual worlds such as Second Life and Active Worlds.

Casper Harteveld holds an MSc in Systems Engineering, Policy Analysis and Management, a BSc in Psychology, and a BSc in Systems Engineering, Policy Analysis and Management.

Casper Harteveld's professional experience includes working as a game designer on the game Levee Patroller, independently working on a cross-cultural assessment tool at the Capacity Development department for the United Nations Development Programme (UNDP), and working as a research and teaching assistant at the Delft University of Technology.

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